Brian Deakin
Brian Deakin
Senior Concept Artist
A Coruña, Spain

Summary

I am a Senior Concept Artist with over eight years of experience in character design, marketing key art development, and managing visual workflows. In my day-to-day, I develop and refine unique character designs, ensuring alignment with the overall project vision through multiple iterations based on feedback from the creative team. I also collaborate with external vendors, providing detailed paintovers and feedback to maintain high-quality and consistent visual assets. My work includes creating 2D and 3D assets, collaborating with cross-functional teams to establish visual styles, and managing tasks to streamline workflows.

Skills

Concept ArtConcept DesignEnvironment DesignIllustrationCharacter Design

Software proficiency

Blender
Blender
Photoshop
Photoshop

Productions

    • Video Game
      Call of Duty Warzone Mobile
    • Year
      2023
    • Role
      Senior Concept Artist
    • Company
      Activision
    • Mobile Game
      Block Blast City
    • Year
      2019
    • Role
      Concept Artist
    • Company
      Omnidrone / Scopely
    • Mobile Game
      Knights VS Aliens (cancelled)
    • Year
      2018
    • Role
      Concept Artist
    • Company
      Omnidrone
    • TV Production
      Four and a half Friends
    • Year
      2016
    • Role
      Background designer
    • Company
      B-water

Experience

  • Senior Concept Artist at Activision - Solid State Studios
    March 2022 - September 2024

    I developed unique and visually compelling character design concepts, working closely with the creative team to ensure alignment with the overall project vision. I conducted multiple iterations on 2D artwork based on internal feedback and creative direction to continually refine and improve the designs. Additionally, I collaborated with external vendors, applying the Art Director’s feedback to enhance their work and maintain consistency and high-quality standards across all art assets.

  • Senior Concept Artist at Omidrone
    Barcelona
    October 2017 - March 2022

    I collaborated closely with the Art Director to establish the design and visual style of projects. My responsibilities included sketching mock-ups for backgrounds, characters, and props, as well as creating quick 3D models and lighting for environments to serve as visual guides. I refined drawings and rendered assets for both internal concept use and marketing purposes. I also partnered with the 3D and UI teams to provide texturing and 2D assets as needed. Additionally, I regularly coordinated with other team members to assign tasks and resolve challenges effectively.

  • Concept Artist - Illustrator at Freelance
    Barcelona, Spain
    January 2013 - October 2017